Clash of clans army camp Army camp

Clash of clans troop capacity 300/300 Clash of clans spell capacity 11/11 Clash of clans siege machine capacity 1/1

Clash of clans clan castle Clan castle

Clash of clans troop capacity 45/45 Clash of clans spell capacity 2/2 Clash of clans siege machine capacity 1/1

Clash of clans barbarian king hero Heroes

Clash of clans "Barbarian King" hero
Spiky Ball
Earthquake Boots
Clash of clans "Archer Queen" hero
Healer Puppet
Action Figure
Clash of clans "Grand Warden" hero
Rage Gem
Eternal Tome
Clash of clans "Royal Champion" hero
Seeking Shield
Rocket Spear

Clash of clans builder base swords Guide

TH13 High-Volume Yeti-Bowler Smash (No-Camp-Healer Variant)

Core Concept: A heavy ground smash that trades camp Healers for massive Yeti/Bowler volume, relying on 3 Heal Spells, the Grand Warden's Rage Gem aura, and Queen/King equipment to bulldoze the core.

1. Funneling (0:00 – 0:20)

  • Left & Right Corners: Drop 1 Giant + 1 Wizard on each outer corner to clear trash buildings (use Balloons if ground-only defenses like Cannons/Mortars are exposed).

  • Deep Cut: Drop 1 Bowler behind each Giant so the double-bounce destroys the first building inside the wall. Wait 5 seconds for the corners to clear.

2. Entry & Core Dive (0:20 – 0:50)

  • Center Trash: Drop 2 Yetis in the middle to clear the immediate center buildings.

  • First Wall: Deploy 1 Ice Golem + Super Wall Breakers to crack the outer wall immediately.

  • Main Push: Send in the remaining 2 Ice Golems, Log Launcher (lined up with the Town Hall), King, Queen, 4 Yetis, 10 Bowlers, and Grand Warden in a tight wave.

  • Early Sustain & CC: Drop Heal Spell #1 as Bowlers enter the first layer. When enemy CC troops or Heroes engage, drop the Poison Spell + 3 Headhunters.

3. Core Execution & Abilities (0:50 – 1:45)

  • Overgrowth Spell: Drop on the nastiest back-end compartment (Scattershot or Multi-Inferno) to turn it off until cleanup.

  • King Ability (Earthquake Boots + Spiky Ball): Activate as soon as he steps into the core to shatter inner walls, strip 40–50% HP off surrounding buildings, and instantly bounce-delete 6–8 defenses.

  • Warden Ability (Eternal Tome): Pop right as the Town Hall falls to block the Giga Inferno poison blast and core splash damage.

  • Queen Ability (Action Figure + Healer Puppet): Trigger when she takes core damage or faces a heavy compartment to spawn the Giant tank and 3 Healers for the mid-raid push.

  • Jump & Late Heals: Use Heal Spells #2 & #3 after the Eternal Tome wears off, and place the Jump Spell on back-end walls so surviving Yetis and Bowlers never get trapped in the core.

4. Back-End Cleanup (1:45 – End)

  • Royal Champion (Seeking Shield + Rocket Spear): Deploy on the remaining defensive flank (or the waking Overgrowth compartment). Wait 1 second for her to lock onto a defense, then pop her ability to snipe the final compartment from long range.

  • Use remaining Wizards, Sneaky Goblin, and Goblins for outer corner cleanup.

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Clash of Clans Barbarian King

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