Clan castle
Heroes










GuideTH14 Zap GoTitan Witch (Twin-Tank Control Variant)
Core Concept: A TH14 Zap Witch evolution using 8 Lightnings + 2 Earthquakes to erase two Inferno Towers early, Golems to anchor the corners, and dual Electro Titans in the center to escort Witches, melt Skeleton Traps/CC swarms with their aura, and crush the Town Hall core.
Target Selection: Identify the 2 Multi-Inferno Towers (priority #1 to protect Witch skeletons) or high-value Single Infernos.
Execution: Drop 1 Earthquake followed rapidly by 4 Lightnings on each Inferno. Offset spells slightly to clip adjacent Battle Builder Huts and defenses so Builders cannot repair the Inferno mid-zap.
Left & Right Flanks: Deploy 1 Golem + 2 Witches on the far-left corner and 1 Golem + 2 Witches on the far-right corner.
Patience Window: Wait 5–8 seconds for corner Witches to clear outer trash buildings, creating a clean lane to the center.
Center Entry: Drop 2 Electro Titans in the middle to clear immediate front buildings.
Wall Breach: Deploy the Log Launcher (lined up with the Town Hall) and 2 Super Wall Breakers to open the first wall layer immediately.
Hero & Witch Line: Send in the King, Queen, Warden, and remaining 8 Witches across the middle third of the line (wide enough to avoid splash, tight enough to stay in the Warden's Rage Gem and E-Titan auras).
CC & Hero Defense: Drop Poison on enemy CC troops and deploy 2 Headhunters when enemy Heroes engage your core.
Overgrowth Spell: Drop on the nastiest untouched back-end compartment (like a Scattershot + X-Bow island) to disable it until cleanup.
King Ability (Earthquake Boots + Spiky Ball): Activate at the core entry to open inner walls, strip 40–50% HP off structures, and bounce-delete 6–8 defenses.
Log Launcher Pop (1 Ice Golem + 1 Yeti + 2 Bowlers): When the Launcher breaks in the core, the Ice Golem freezes the Town Hall compartment while the Yeti, Yetimites, and Bowlers demolish the core under the Rage Gem.
Warden Ability (Eternal Tome): Trigger during peak core damage or right as the TH14 Giga Inferno falls to make your Titans, Witches, CC troops, and Skeletons immune to the poison bomb.
Queen Ability (Healer Puppet + Action Figure): Pop when her HP drops or before entering a heavy compartment to summon the Giant Giant tank and 3 Healers.
Freeze Spell: Hold to reset a surviving Single Inferno or Scattershot locking onto your Heroes or E-Titans.
Royal Champion (Seeking Shield + Rocket Spear + L.A.S.S.I): Deploy on the remaining flank the Witches didn't reach (or the waking Overgrowth compartment).
1-Second Rule: Wait 1 second after landing to ensure no Skeleton Traps pop up and she locks onto a defense, then trigger her ability to snipe the compartment from range.
Drop 4 Archers on corners/huts to prevent a time-fail.
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