Clash of clans army camp Army camp

Clash of clans troop capacity 300/300 Clash of clans spell capacity 11/11 Clash of clans siege machine capacity 1/1

Clash of clans clan castle Clan castle

Clash of clans troop capacity 45/45 Clash of clans spell capacity 3/3 Clash of clans siege machine capacity 1/1

Clash of clans barbarian king hero Heroes

Clash of clans "Archer Queen" hero
Giant Arrow
Healer Puppet
Mighty Yak
Clash of clans "Grand Warden" hero
Eternal Tome
Rage Gem
Unicorn
Clash of clans "Royal Champion" hero
Seeking Shield
Rocket Spear
Lassi
Clash of clans "Minion Prince" hero
Meteor Staff
Dark Orb
Electro Owl

Clash of clans builder base swords Guide

TH14 Hydra

This TH14 strategy combines the Queen's Giant Arrow with Earthquake and Lightning spells to eliminate Air Defenses and Sweepers early, clearing the path for a Dragon and Dragon Rider push supported by the Warden, Minion Prince, and Royal Champion.

1. Giant Arrow & Zap-Quake Opening

  • Align the Arrow: Find an outer building giving the Queen a straight line through the maximum number of Air Defenses, ideally hitting an Air Sweeper too.

  • Fire & Forget: Deploy the Queen (Giant Arrow, Healer Puppet, Mighty Yak), fire the arrow immediately, and leave her on that flank. Do not waste spells or attention trying to save her, whether she lives or dies.

  • Zap-Quake: Destroy remaining Air Defenses by dropping 1 Earthquake first, then finishing with Lightnings to reduce the spells needed.

  • Sweeper Priority: Never ignore Air Sweepers. Always destroy at least the Sweeper facing your attack side, even if you must leave an Air Defense alive.

2. Funneling & Entry

  • Entry Point: Attack from the side nearest the Town Hall. Having the Eagle Artillery along this path is a bonus, but never pick the Eagle side over the shortest route to the Town Hall.

  • Cut the Funnel: Drop the Minion Prince (Dark Orb, Meteor Staff, Electro Owl) on one flank and 1 Dragon on the other to clear corner buildings so the army goes straight in.

3. Main Push & Core Control

  • Deploy Vanguard: Spread Dragons to clear outside trash buildings, along with 2 Balloons and the Grand Warden (Air mode, Eternal Tome, Rage Gem, Unicorn).

  • Send Dragon Riders: Once Dragons reach the first inner layer, deploy Dragon Riders behind them so they immediately target defenses.

  • Dark Orb Timing: Watch your flanking Prince. When the main army enters the core and the Prince faces inward toward the entry path, pop his Dark Orb to slow down core defenses.

  • Eternal Tome: Pop the Tome over the Town Hall Giga Poison. If the army moves away or only a few troops hit the Town Hall, pop it over the highest-damage core area instead.

4. Siege Machines

  • Battle Blimp: Send with the army to dive the Town Hall.

  • Sky Wagon: Mandatory to deploy directly with the main army when facing heavy defenses along the entry path.

  • Stone Slammer: Optional. Send with the main army into heavy defenses, or drop solo on another corner/side to destroy isolated core defenses like the Eagle or Scattershots.

5. Back-End Royal Champion

  • Target Final Corner: Identify the last corner where your weakened army will finish.

  • 1-Second Wait Rule: Deploy the Royal Champion (Rocket Spear, Seeking Shield, Lassi) there and wait exactly 1 second before popping her ability to ensure no hidden Teslas or Skeleton Traps waste her shots.

  • Snipe: Pop the ability after 1 second. The Shield damages or destroys defenses while the Rocket Spear snipes the rest from out of range, so she clears the compartment without dying.

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Clash of Clans Barbarian King

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