Clash of clans army camp Army camp

Clash of clans troop capacity 320/320 Clash of clans spell capacity 11/11 Clash of clans siege machine capacity 1/1

Clash of clans clan castle Clan castle

Clash of clans troop capacity 50/50 Clash of clans spell capacity 3/3 Clash of clans siege machine capacity 2/2

Clash of clans barbarian king hero Heroes

Clash of clans "Barbarian King" hero
Spiky Ball
Giant Gauntlet
Phoenix
Clash of clans "Archer Queen" hero
Magic Mirror
Action Figure
Frosty
Clash of clans "Grand Warden" hero
Rage Gem
Fireball
Unicorn
Clash of clans "Royal Champion" hero
Rocket Spear
Electro Boots
Spirit Fox

Clash of clans builder base swords Guide

PHASE 0 — Base Reading (10–15s)

  • Side A (Warden Fireball side): Pick an outer edge with stacked defenses (X-Bow + Archer Tower + Builder Huts). Avoid Town Hall and Spell Towers here.

  • Side B (Queen + Log Launcher): Identify a straight wall line into the core that opens Monolith / Spell Towers / Town Hall compartment.

  • Side C (King + Yeti funnel): Opposite edge from Side A, used to hard-seal pathing.

Your goal is to create a clean corridor from Side B into the core.


PHASE 1 — Invisible Fireball Warden Charge (Side A)

Goal: Remove value and shape one side, then Recall before Warden is pulled.

  1. Send 1 Balloon along the healer path as a coco.

  2. Drop Warden (ground) so he naturally walks sideways, not inward.

  3. Once pathing is stable, commit Healers.

  4. Place 2–3 Furnaces slightly ahead and outward of his walking direction. This keeps trash clearing and prevents inward pull.

  5. Invisibility → Fireball a compact defense cluster. Prioritize defenses, not storages; don’t hit the Queen lane.

  6. Use Rage only if healer pressure spikes after the fireball.

  7. Freeze only for sudden burst threatening Healers or Warden.

  8. Recall immediately when:

    • Warden finishes a building and turns toward the base center, OR

    • His next target would pull him into the future Queen lane.

✔ One side is cleared, Warden safely stored for later.


PHASE 2 — King + Yeti Hard Funnel (Side C)

Goal: Completely seal the opposite side so Queen cannot walk sideways.

  1. Drop Ice Golem #1 first (spring trap bait).

  2. Drop King 1–2 tiles behind it.

  3. Drop Yetis close to the King so Yetimites help delete buildings fast.

  4. Add 2–3 Furnaces behind/along this edge to accelerate trash removal.

  5. If an enemy hero locks onto your tanks, you may use Head Hunters; otherwise, save them.

✔ Side C collapses quickly and locks pathing.


PHASE 3 — Queen + Log Launcher Core Push (Side B)

Goal: Force Queen straight into the core while both sides are sealed.

  1. Drop Ice Golem #2 at the Queen entry to tank and slow defenses.

  2. Drop Queen behind it.

  3. Deploy Log Launcher, aligned straight through core walls.

  4. Re-deploy recalled Warden behind the Queen so he attaches to this push.

  5. Use Rage as Queen enters heavy DPS (Monolith / Scatter zone).

  6. Freeze priority order:

    • Monolith when locked on Queen/Warden

    • Spell Tower bursts

    • Sweepers + Air Defense hitting Healers

  7. Poison immediately on CC troops or enemy RC/HH.

  8. Deploy Head Hunters only when enemy heroes are locked onto tanks.


Fixes Mid-Attack

  • Warden pulled early → Recall sooner, add a Furnace farther out.

  • Queen drifting sideways → Drop a late Furnace on the pull side.

  • Healers under pressure → Freeze air threats, not ground DPS.

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Clash of Clans Barbarian King

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